Vomlit

Another day of art

Did some work in blender on hard surface modeling and rigging. Decided to try modeling something along the lines of this: It's a mech I like from Ring of Red, a PS2 strategy game. I finally realized why I enjoy that mech design so much…

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Vomlit

A break from systems

I decided to take a break from writing systems and work on some art. Nothing specific, just practicing some pixel art. It's a nice change of pace from looking at code all day.

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Vomlit

Log 11

Day 14. Contracts are now generated around skill profiles that will encourage specialized squad compositions. This required reworking contract generation but is a major improvement over a flat difficulty. Profiles are procedurally generated with some randomness so every contract will have unique demands while fitting…

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Vomlit

Log 10

Day 13. Contract system now supports more interesting decisions. Contracts have skill weights that result in varying requirements so squad composition matters. Difficulty scaling has been re-worked to include skill weights. Contracts now have names and descriptions. Contract descriptions include warnings about skill requirements. Next…

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Vomlit

Log 9

Day 12. The TextFormatter is working now! This is the first major step toward telling interesting stories. It still needs more content, most events aren't very interesting or varied yet. I'll also need to work on simulating more events per contract so there's more interesting…

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